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playground:test2

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M5Unified Button Class

wasClicked

Синтаксис:

 bool wasClicked(void) 

Описание:

  • Determine if the button has been clicked

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button click triggered
    • false: Button click not triggered

wasHold

Синтаксис:

 bool wasHold(void) 

Описание:

  • Determine if the button is held down, default threshold time is 500ms

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button hold triggered
    • false: Button hold not triggered

wasSingleClicked

Синтаксис:

 bool wasSingleClicked(void) 

Описание:

  • Determine if the button single click event has occurred

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button single click triggered
    • false: Button single click not triggered

wasDoubleClicked

Синтаксис:

	 bool wasDoubleClicked(void) 

Описание:

  • Determine if the button double click event has occurred

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button double click triggered
    • false: Button double click not triggered

wasDecideClickCount

Синтаксис:

 bool wasDecideClickCount(void) 

Описание:

  • Trigger button click count, click count can be obtained through getClickCount API

Параметры:

  • null

Возвращает:

  • bool:
    • true: Click count triggered
    • false: Click count not triggered

getClickCount

Синтаксис:

 uint8_t getClickCount(void) 

Описание:

  • Get the number of button clicks

Параметры:

  • null

Возвращает:

  • uint8_t: Number of clicks

isHolding

Синтаксис:

 bool isHolding(void) 

Описание:

  • Determine if the button is currently held down

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button is currently in a held-down state
    • false: Button is not currently in a held-down state

wasChangePressed

Синтаксис:

 bool wasChangePressed(void) 

Описание:

  • Determine if the button state has changed

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button state changed
    • false: No button state change

isPressed

Синтаксис:

 bool isPressed(void) 

Описание:

  • Determine if the button is pressed

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button is in a pressed state
    • false: Button is not in a pressed state

isReleased

Синтаксис:

 bool isReleased(void) 

Описание:

  • Determine if the button is in a released state

Параметры:

  • null

Возвращает:

  • bool:
    • true: Button is in a released state
    • false: Button is not in a released state

wasPressed

Синтаксис:

 bool wasPressed(void) 

Описание:

  • Determine if the button has changed from a released state to a pressed state

Параметры:

  • null

Возвращает:

  • bool:
    • true: Triggered button change from released to pressed state
    • false: No trigger for button change from released to pressed state

wasReleased

Синтаксис:

 bool wasReleased(void) 

Описание:

  • Determine if the button has changed from a pressed state to a released state

Параметры:

  • null

Возвращает:

  • bool:
    • true: Triggered button change from pressed to released state
    • false: No trigger for button change from pressed to released state

wasReleasedAfterHold

Синтаксис:

 bool wasReleasedAfterHold(void) 

Описание:

  • Determine if the button was pressed, held for a while, and then changed to a released state

Параметры:

  • null

Возвращает:

  • bool:
    • true: Triggered button pressed, held, then released
    • false: No trigger for button pressed, held, then released

wasReleaseFor

Синтаксис:

 bool wasReleaseFor(std::uint32_t ms) 

Описание:

  • Determine if the button was pressed and released after exceeding a specified timeout

Параметры:

  • uint32_t ms:
    • Button release timeout time in ms

Возвращает:

  • bool:
    • true: Triggered button release after timeout
    • false: No trigger for button release after timeout

setDebounceThresh

Синтаксис:

 void setDebounceThresh(std::uint32_t msec) 

Описание:

  • Set the button debounce threshold

Параметры:

  • uint32_t msec:
    • Button debounce time in ms

Возвращает:

  • null

setHoldThresh

Синтаксис:

 void setHoldThresh(std::uint32_t msec) 

Описание:

  • Set the Hold button trigger time threshold

Параметры:

  • uint32_t msec:
    • Hold trigger threshold in ms

Возвращает:

  • null

setRawState

Синтаксис:

 void setRawState(std::uint32_t msec, bool press); 

Описание:

  • Pass the current time and button level into the object to update the button event judgment

Параметры:

  • uint32_t msec:
    • Current time in ms
  • bool press:
    • Button pin level

Возвращает:

  • null

setState

Синтаксис:

 void setState(std::uint32_t msec, button_state_t state); 

Описание:

  • Pass the button state into the object to update the button event judgment

Параметры:

  • uint32_t msec:
    • Current time in ms
  • button_state_t state
    • Button state

Возвращает:

  • null

getState

Синтаксис:

 button_state_t getState(void) 

Описание:

  • Get the current button state

Параметры:

  • null

Возвращает:

  • button_state_t:
    • state_nochange: No state update
    • state_clicked: Button clicked
    • state_hold: Button held
    • state_decide_click_count: Click count

lastChange

Синтаксис:

 std::uint32_t lastChange(void) 

Описание:

  • Get the time of the last state update

Параметры:

  • null

Возвращает:

  • uint32_t: Time of the last state update in ms

getDebounceThresh

Синтаксис:

 std::uint32_t getDebounceThresh(void) 

Описание:

  • Get the debounce time threshold

Параметры:

  • null

Возвращает:

  • uint32_t: Debounce time threshold in ms

getHoldThresh

Синтаксис:

 std::uint32_t getHoldThresh(void) 

Описание:

  • Get the current Hold trigger threshold

Параметры:

  • null

Возвращает:

  • uint32_t: Trigger threshold in ms

getUpdateMsec

Синтаксис:

 std::uint32_t getUpdateMsec(void) 

Описание:

  • Get the time of the last state check execution

Параметры:

  • null

Возвращает:

  • uint32_t: Time of the last state check execution in ms

playground/test2.txt · Последнее изменение: ironmesh